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State Management

State in computer science describes information held by a system between executions (as distinct from inputs and outputs.) For example your browser leaves you logged in to a website even after you close and reopen it. The login cookie is held in the browser’s state.

Hook State refers to a key-value mapping that logically exists for each account on Xahau whether or not any keys are currently present. The keys are always 32 bytes (unsigned 256 bit integer) and the values are variable length with a maximum size determined by validator voting, at time of writing 256 bytes.

State Management is achieved using

The below example uses the state_set Hook API to assign the value 0xC001CAFE to the key 0x0..000001 (uint256 = 1) in the Hook State of the Hook Account.

uint8_t key[32] = {
0x00U, 0x00U, 0x00U, 0x00U, 0x00U, 0x00U, 0x00U, 0x00U,
0x00U, 0x00U, 0x00U, 0x00U, 0x00U, 0x00U, 0x00U, 0x00U,
0x00U, 0x00U, 0x00U, 0x00U, 0x00U, 0x00U, 0x00U, 0x00U,
0x00U, 0x00U, 0x00U, 0x00U, 0x00U, 0x00U, 0x00U, 0x01U
};
uint8_t value[4] = { 0xC0U, 0x01U, 0xCAU, 0xFEU };
if (state_set(value, 4, key, 32) == 4)
{
// ... state successfully saved
}

In a subsequent Hook execution this value can now be retrieved using the same key:

uint8_t value[4];
uint8_t key[32] = {
0x00U, 0x00U, 0x00U, 0x00U, 0x00U, 0x00U, 0x00U, 0x00U,
0x00U, 0x00U, 0x00U, 0x00U, 0x00U, 0x00U, 0x00U, 0x00U,
0x00U, 0x00U, 0x00U, 0x00U, 0x00U, 0x00U, 0x00U, 0x00U,
0x00U, 0x00U, 0x00U, 0x00U, 0x00U, 0x00U, 0x00U, 0x01U
};
if (state(value, 4, key, 32) < 0)
{
// ... state fetch failed
}

After the above code has run the value buffer will be populated with the value found at the key.

From time to time it may be advantageous for one Hook running on one account to read the Hook State of another Hook running on another account. The state_foreign Hook API does exactly this. Because the ledger is public there is no reasonable expectation of privacy anyway. Any Hook may therefore read (but not write) the Hook State of any other Hook.

Please see Namespaces